Lend me an ear

Posted: April 5, 2012 in The Playthrough
Tags: , , , , , ,

For now I have decided to continue with the main quest as the grinding of my smithing and enchanting level, was becoming quite tiresome on my mind to carry out. I purchased Breezehome (that nice little place next to the War Maidens,) and my level seems satisfactory for the moment as I measure my strength based on how quick I can take out a giant.

During my level grinding phase, I had to seek out forts, bandits and caverns to loot just so the cost of material for smithing was covered. It turned out I had done more main quest missions than I originally thought. Carrying on from where I left off, I discovered another side of Skyrim I really enjoyed. The linear narrative really had me hooked as it forced you to assume roles of stealth as well as strength. It really depends on the way you build your character, so play to your strengths. I chose a warrior class of the Nord race as my Dovahkiin as he wields a two-handed axe, obviously to compensate for something and of course, because of the extra damage axes cause do the bleeding effect.

This provided a simple combat system for my adventure considering it does get quite tedious. Plus you would want to try other weapons, even though the limited level up points restricts you (but doesn’t stop you). I was distracted by the story to even care about this and I don’t know about you guys, but I’m a sucker for old stories, fiction or non-fiction. Myths and legends provide great mystery and story telling while making a part of you believe it may be true. Take the greatest storybook ever, The Bible. Not religious here but there are some great stories in it, great enough for millions around the world to believe to be true.

Skyrim’s story may not be the best in gaming, but it is enough for me to question and ponder my own theories before reaching revelations. Video games can depict and tell great stories and last year the video games industry tried their hands in storytelling. L.A. Noire and Heavy Rain were attempts at making video games that were more about the tale than the dynamics of the gameplay. The reactions were positive with L.A. Noire and Heavy Rain both nearly achieving a 90% rating from critics and that ‘universal acclaim’ title.

We have witnessed an evolutionary step in human story telling, which may not seem so significant, but to turn a blind eye to this is foolish. “Storytelling is a human universal occurrence, and common themes appear in tales throughout history and all over the world. These characteristics of stories, and our natural affinity towards them, reveal clues about our evolutionary history and the roots of emotion and empathy in the mind.” A quote from the Scientific American that pretty much sum up the value of storytelling.

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Comments
  1. blondefairy1975 says:

    I just started playing skyrim on my pc. Did you go with the rebels or the imperials at getting out of Helgen?

    • dragonsateme says:

      Doesn’t really matter you end up in the same places anyway. You could still join the Imperials even if you went with the rebels and vice versa.

      • blondefairy1975 says:

        how long you been playing skyrim…..that’s what i’m afriad of happening to me….must kill…the dragons….must see all of skyrim

      • dragonsateme says:

        For a veryyy long time, trust me if you have deadlines or anything like that stop playing lol.

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